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Conference Object(2)
Publisher
Communications in Computer and Information Science(1)
IEEE Global Engineering Education Conference, EDUCON(1)
Gamification Tools as a Learning Strategy in Virtual Classes in University Students: Elemental Education Major Case Study
Conference ObjectAbstract: This research work focuses on the use of gamification as strategy learning tool for university studePalabras claves:Gamification, higher education, ict, Learning, Serious GamesAutores:Chasipanta-Nieves A., HECTOR DANIEL MOROCHO LARA, María Cristina Páez Quinde, Xavier Sulca-GualeFuentes:googlescopusFlipped classroom in the meaningful learning of the students of the Basic Education Career: Case study Technical University of Ambato
Conference ObjectAbstract: Quality academic training at different educational levels is consistent with the meaningful learningPalabras claves:Flipped classroom education, ict, Meaningful learning, Pedagogical modelsAutores:Carlos Arturo Hernández-Dávila, Carlos Hernández, Chasipanta-Nieves A., Josué Arévalo-Peralta, María Cristina Páez QuindeFuentes:googlescopus