Luo X.
24
Coauthors
6
Documentos
Volumen de publicaciones por año
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Año de publicación | Num. Publicaciones |
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2016 | 1 |
2017 | 2 |
2019 | 3 |
Publicaciones por áreas de conocimiento
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Área de conocimiento | Num. Publicaciones |
---|---|
Simulación por computadora | 10 |
Ingeniería de software | 1 |
Software | 1 |
Realidad virtual | 1 |
Publicaciones por áreas temáticas
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Área temática | Num. Publicaciones |
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Ciencias de la computación | 5 |
Métodos informáticos especiales | 4 |
Programación informática, programas, datos, seguridad | 1 |
Biblioteconomía y Documentación informatica | 1 |
Arquitectura | 1 |
Artes decorativas | 1 |
Principales fuentes de datos
Origen | Num. Publicaciones |
---|---|
Scopus | 6 |
Google Scholar | 0 |
RRAAE | 0 |
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Coautores destacados por número de publicaciones
Coautor | Num. Publicaciones |
---|---|
Zuniga-Canon C. | 3 |
Lozano-Garzon C. | 3 |
Newball A.A.N. | 3 |
Efren Cando Narvaez | 2 |
Zhang Z. | 2 |
Andrea Pilco | 2 |
Espinoza Castro Danny Alberto | 2 |
Chen Y. | 2 |
Chavez Garcia Geovanny Dalino | 1 |
Cadavid A.N. | 1 |
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Top Keywords
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Publicaciones del autor
DaDDy: A data driven dynamic course table planner
Conference ObjectAbstract: Crowd simulation technologies and systems can show and tell a lot of insights on massive crowds' movPalabras claves:Course Table Planning, Crowd Simulation, Data Driven, Visual AnalyticsAutores:Chavez Garcia Geovanny Dalino, Efren Cando Narvaez, Luo X., Zhang Z., Zuniga-Canon C.Fuentes:scopusVegetation rendering optimization for virtual reality systems
Conference ObjectAbstract: As a result of the continuous evolution of virtual reality, using game engine for VR systems developPalabras claves:Culling algorithm, Game engine, Levels of detail (LOD), Optimization, RENDERING, Virtual RealityAutores:Chen Y., Espinoza Castro Danny Alberto, Luo X., Salazar Vaca Maria Gabriela, Zhang Z.Fuentes:scopusWireless ad hoc network simulation based on virtual reality technology
Conference ObjectAbstract: This paper proposes wireless ad hoc network simulation based on virtual reality technology. FunctionPalabras claves:Game engine., Simulation, Virtual Reality, Wireless ad hoc networksAutores:Andrea Pilco, Chen Y., Li Y., Lobo E., Luo X.Fuentes:scopusRealistic behavior of virtual citizens through procedural animation
Conference ObjectAbstract: Three-dimensional and virtual technologies develop rapidly, tools such as animation of virtual charaPalabras claves:Procedural Animation, Simulation, Virtual charactersAutores:Espinoza Castro Danny Alberto, Lozano-Garzon C., Luo X., Newball A.A.N., Zuniga-Canon C.Fuentes:scopusProcedural animation generation technology of virtual fish flock
Conference ObjectAbstract: Flocking refers to the collective and coherent motion of a large group of animals. In this paper, aPalabras claves:Artificial Intelligence, Flocking Behavior, Procedural AnimationAutores:Andrea Pilco, Lozano-Garzon C., Luo X., Newball A.A.N., Zuniga-Canon C.Fuentes:scopus