Mostrando 6 resultados de: 6
Subtipo de publicación
Conference Object(6)
Publisher
Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019(3)
Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017(2)
Proceedings - 2016 International Conference on Virtual Reality and Visualization, ICVRV 2016(1)
Área temáticas
Ciencias de la computación(5)
Métodos informáticos especiales(4)
Arquitectura(1)
Artes decorativas(1)
Biblioteconomía y Documentación informatica(1)
Área de conocimiento
Simulación por computadora(5)
Ingeniería de software(1)
Realidad virtual(1)
Software(1)
Origen
scopus(6)
DaDDy: A data driven dynamic course table planner
Conference ObjectAbstract: Crowd simulation technologies and systems can show and tell a lot of insights on massive crowds' movPalabras claves:Course Table Planning, Crowd Simulation, Data Driven, Visual AnalyticsAutores:Chavez Garcia Geovanny Dalino, Efren Cando Narvaez, Luo X., Zhang Z., Zuniga-Canon C.Fuentes:scopusVegetation rendering optimization for virtual reality systems
Conference ObjectAbstract: As a result of the continuous evolution of virtual reality, using game engine for VR systems developPalabras claves:Culling algorithm, Game engine, Levels of detail (LOD), Optimization, RENDERING, Virtual RealityAutores:Chen Y., Espinoza Castro Danny Alberto, Luo X., Salazar Vaca Maria Gabriela, Zhang Z.Fuentes:scopusWireless ad hoc network simulation based on virtual reality technology
Conference ObjectAbstract: This paper proposes wireless ad hoc network simulation based on virtual reality technology. FunctionPalabras claves:Game engine., Simulation, Virtual Reality, Wireless ad hoc networksAutores:Andrea Pilco, Chen Y., Li Y., Lobo E., Luo X.Fuentes:scopusRealistic behavior of virtual citizens through procedural animation
Conference ObjectAbstract: Three-dimensional and virtual technologies develop rapidly, tools such as animation of virtual charaPalabras claves:Procedural Animation, Simulation, Virtual charactersAutores:Espinoza Castro Danny Alberto, Lozano-Garzon C., Luo X., Newball A.A.N., Zuniga-Canon C.Fuentes:scopusProcedural animation generation technology of virtual fish flock
Conference ObjectAbstract: Flocking refers to the collective and coherent motion of a large group of animals. In this paper, aPalabras claves:Artificial Intelligence, Flocking Behavior, Procedural AnimationAutores:Andrea Pilco, Lozano-Garzon C., Luo X., Newball A.A.N., Zuniga-Canon C.Fuentes:scopusProcedural placement of existing building models in virtual cities
Conference ObjectAbstract: Procedural urban scene generation can show a lot of insights about infrastructure, organization andPalabras claves:City simulation, Filling technology, Virtual reconstructionAutores:Cadavid A.N., Efren Cando Narvaez, Lozano-Garzon C., Luo X., Newball A.A.N.Fuentes:scopus