Mostrando 9 resultados de: 9
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Publisher
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)(2)
Advances in Intelligent Systems and Computing(1)
Communications in Computer and Information Science(1)
International Journal of Human Computer Studies(1)
Peer-to-Peer Networking and Applications(1)
Área temáticas
Enfermedades(5)
Fisiología humana(3)
Salud y seguridad personal(3)
Ciencias de la computación(2)
Farmacología y terapéutica(2)
Área de conocimiento
Realidad virtual(4)
Cuidado de la salud(2)
Desarrollo cognitivo(2)
Fisiología(2)
Computación en la nube(1)
Origen
scopus(9)
A Comparison of Heart Rate in Normal Physical Activity vs. Immersive Virtual Reality Exergames
Conference ObjectAbstract: Regular physical exercise helps to maintain a good physical condition besides a healthy life, but thPalabras claves:Exergame, Gear VR, Heart rate, Immersive virtual reality, SmartWatchAutores:Esteban M. Fuentes, G. Palacios-Navarro, García-Magariño I., José Varela-AldásFuentes:googlescopusA virtual reality-based cognitive telerehabilitation system for use in the covid-19 pandemic
ArticleAbstract: The COVID-19 pandemic has changed people’s lives and the way in which certain services are provided.Palabras claves:cognitive impairment, covid-19, Spaced retrieval, Telerehabilitation, Virtual RealityAutores:G. Palacios-Navarro, García-Magariño I., Jorge Luis Buele León, José Varela-Aldás, Ramos-Lorente P.Fuentes:googlescopusFog computing for assisting and tracking elder patients with neurodegenerative diseases
ArticleAbstract: U.S. hospitals transmit and manage great amounts of information with the avenue of Internet of thingPalabras claves:Agent-based Simulation, fog computing, Mobile application, Neurodegenerative disorder, Virtual RealityAutores:G. Palacios-Navarro, García-Magariño I., José Varela-Aldás, Lloret J.Fuentes:googlescopusEffects of immersive virtual reality on the heart rate of athlete’s warm-up
Conference ObjectAbstract: An adequate warm-up prior to intensive exercise can bring benefits to athletes, these requirements mPalabras claves:Heart rate, immersion, Usability, Virtual Reality, Warm-upAutores:Esteban M. Fuentes, G. Palacios-Navarro, García-Magariño I., José Varela-AldásFuentes:googlescopusHead-mounted display-based application for cognitive training
ArticleAbstract: Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognPalabras claves:cognitive rehabilitation, Head-Mounted Display, Immersive virtual reality, memory assessment, Oculus Go, Serious Game, wearable systemAutores:Amariglio R., G. Palacios-Navarro, García-Magariño I., José Varela-AldásFuentes:googlescopusImmersive virtual reality app for mild cognitive impairment
ArticleAbstract: A characteristic symptom of neurodegenerative diseases is the deterioration of the memory. These proPalabras claves:Immersive environment, Memory deterioration, Mobile application, Virtual RealityAutores:G. Palacios-Navarro, García-Magariño I., José Varela-AldásFuentes:googlescopusImmersive virtual reality app to promote healthy eating in children
Conference ObjectAbstract: An immersive virtual reality application was developed as a serious game to support children on theiPalabras claves:CHILDREN, nutrition, Serious Game, Virtual RealityAutores:Esteban M. Fuentes, G. Palacios-Navarro, García-Magariño I., José Varela-AldásFuentes:googlescopusVirtual reality-based memory assistant for the elderly
Conference ObjectAbstract: Older adults experience several diseases related to the habits of their daily lives, many times resuPalabras claves:Elderly, Memory assistant, Third level immersion, Virtual RealityAutores:Fernando A. Chicaiza, G. Palacios-Navarro, García-Magariño I., José Varela-Aldás, Luis Lema-Cerda, Marcelo Alvarez V., Víctor Hugo AndaluzFuentes:googlescopusThe cupboard task: An immersive virtual reality-based system for everyday memory assessment
ArticleAbstract: Background and objective: Virtual Reality (VR) has the capacity to be used in cognitive rehabilitatiPalabras claves:cognitive rehabilitation, Head-Mounted Display, Immersive virtual reality, Loci method, memory assessmentAutores:Amariglio R., G. Palacios-Navarro, García-Magariño I., Jorge Luis Buele León, José Varela-AldásFuentes:googlescopus