Palabras claves: Augmented reality, Cultural heritage, Gamification, Mobile Applications, Social media, STORYTELLING, tag cloud
Autores: Baranski B., del Mar Villafranca M., Gerhard M., María Teresa Arredondo, Meis J., Páramo M., Perez L.M., Prados B., Rios S.D.L., Umpierrez M.F.C.