Creando un juego serio educativo mediante un enfoque de diseño centrado en el usuario


Abstract:

Serious games (SG) are used in various areas, such as education, health, advertising and communications. To ensure that a SG meets the expectations of a user, it must be designed using an appropriate methodology, which is focused on the user and includes experts in pedagogy and game design. The objective of this research work is to present the development of a serious educational game that can be parameterized as a case study of iPlus, a methodology for the design of SG, which is based on the previous idea. iPlus allows the conception of educational SG, based on a participatory and user-centered approach. Keywords: Serious games; participative approach; serious games methodology. 1. Introducción Hoy en día las Tecnologías de la información y las comunicaciones (TIC) se han convertido en una parte importante de nuestra vida.

Año de publicación:

2019

Keywords:

    Fuente:

    googlegoogle

    Tipo de documento:

    Other

    Estado:

    Acceso abierto

    Áreas de conocimiento:

    • Tecnología educativa
    • Ciencias de la computación

    Áreas temáticas:

    • El libro

    Contribuidores: