Design of a serious emerging games engine based on the optimization algorithm of ant colony


Abstract:

An engine for a serious emergent game (MJSE due its Spanish acronym) must make explicit the possibility of emergence in a serious game, from the coordination of game frames, adapted to the specific educational context where the game is being used. In particular, in previous works have proposed a hierarchical architecture for a MJSE, composed of sub-motors. The main objective of this work is to specify the sub-motors responsible for the emergence process of the serious game, which are based on the algorithm of optimization based on ant colonies (ACO). These sub-motors carry out the management of the set of game frames according to the educational context of interest, in such a way to merge them into a single frame, in order to make the dynamic of the serious game emerge. Additionally, this paper analyzes the behavior of the sub-motors in a case study, with very encouraging results.

Año de publicación:

2018

Keywords:

  • Serious emerging games
  • Optimization algorithm based on ants colonies
  • Games engine

Fuente:

scopusscopus

Tipo de documento:

Article

Estado:

Acceso abierto

Áreas de conocimiento:

  • Algoritmo
  • Algoritmo
  • Ciencias de la computación

Áreas temáticas:

  • Juegos de habilidad de interior