Development of software prototypes through model game jam and basic vision artificial techniques


Abstract:

The artificial vision is a part of the artificial intelligence that pretends to simulate the human vision, is to say, from the acquisition, processing, analysis and interpretation of images through an intelligent system. This work presents the creation of prototypes under the game jam model as a software product. In this context, the objective of the present work was to apply basic artificial vision algorithms such as linear discriminant analysis (LDA), principal component analysis (PCA), Fisherface, Otsu, CamShift and color spaces such as RGB and HSV in order to be able to motion detection of objects, face recognition and pedestrian detection. As a result of applying this model in rapid prototyping, we found significant factors (such as: participatory design, light construction, product value approach, aesthetics and technology) in the implementation of innovative strategies in creating of prototypes focused on Software development.

Año de publicación:

2017

Keywords:

  • machine vision
  • Game jam
  • Software model
  • User Interfaces

Fuente:

googlegoogle
scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Ingeniería de software
  • Software

Áreas temáticas:

  • Ciencias de la computación
  • Métodos informáticos especiales
  • Imprenta y actividades conexas