Digital gamification in basic general education students
Abstract:
Gamification refers to the use of games which through fun help to strengthen teaching-learning process, in order to support and motivate the activities, which take place in classroom. The present research intends to transmit the experience of the use of digital gamification in mathematics to students of Basic General Education (BGE), as a new strategy of teaching and learning multiplication. The purpose of this research was to analyze the educational gamification as an innovative alternative for the initial learning of the multiplication and to value the logical mathematical skills by applying a digital gamification resource for the approach to multiplication. Through a correlational study of descriptive scope, it was possible to show that students are much more motivated with learning when the teacher uses playful elements in the classroom. The application of ICT was a determining factor in this process; it could be …
Año de publicación:
2020
Keywords:
Fuente:

Tipo de documento:
Other
Estado:
Acceso abierto
Áreas de conocimiento:
- Tecnología educativa
- Tecnología educativa
Áreas temáticas:
- Escuelas y sus actividades; educación especial
- Juegos de habilidad de interior
- Funcionamiento de bibliotecas y archivos