Digital panels in the development of graphomotor skills in children from 3 to 5 years old. Ambato Ecuador
Abstract:
The purpose of this research project is to analyze the impact of digital panels in the development of graphomotor skills in children from 3 to 5 years old. The objective is to allow children to achieve graphomotor skills in an interactive, playful, and supervised way. The researchers focused on the use of digital panels combined with the basis of gamification, as a didactic and practical alternative to develop neurocognitive aspects in children. This work also contributes to the development of proper framed graphics. Taking into consideration children's preferences, such as colors, animations and sounds, a positive impact on 3-5 years old is achieved.
Año de publicación:
2022
Keywords:
- graphomotor children
- development of digital panels
- Child development
- digital panels
Fuente:
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Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Cognición
Áreas temáticas:
- Educación
- Salud y seguridad personal
- Interacción social