Digital panels in the development of graphomotor skills in children from 3 to 5 years old. Ambato Ecuador


Abstract:

The purpose of this research project is to analyze the impact of digital panels in the development of graphomotor skills in children from 3 to 5 years old. The objective is to allow children to achieve graphomotor skills in an interactive, playful, and supervised way. The researchers focused on the use of digital panels combined with the basis of gamification, as a didactic and practical alternative to develop neurocognitive aspects in children. This work also contributes to the development of proper framed graphics. Taking into consideration children's preferences, such as colors, animations and sounds, a positive impact on 3-5 years old is achieved.

Año de publicación:

2022

Keywords:

  • graphomotor children
  • development of digital panels
  • Child development
  • digital panels

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Cognición

Áreas temáticas:

  • Educación
  • Salud y seguridad personal
  • Interacción social