Diseño de software interactivo en las matemáticas


Abstract:

The purpose of this research was to create an Educational Software that allows the integration of the use of mathematics to Meaningful Learning. The methods used were documentary and field research. The method used was the case study. The procedure that was carried out in this research was divided into three phases:(a) Analysis, theories, strategies and stages that exist for the development of educational software were investigated and analyzed.(b) Design of Educational Software, it was proposed the incorporation of the computer as an instrument for learning computer science through educational software.(c) Implementation and evaluation. The techniques and instruments used for data collection were semi-structured interviews, participatory observation and documentary evidence. The results obtained allowed to verify the feasibility of the educational software in the Meaningful Learning of Mathematics.

Año de publicación:

2018

Keywords:

    Fuente:

    googlegoogle

    Tipo de documento:

    Other

    Estado:

    Acceso abierto

    Áreas de conocimiento:

    • Ingeniería de software
    • Ciencias de la computación
    • Software

    Áreas temáticas:

    • Ciencias de la computación
    • Funcionamiento de bibliotecas y archivos
    • Principios generales de matemáticas