Early usability in model-driven game development


Abstract:

Video games are one of the most influential types of software today. However, they are becoming more and more complex to design and evaluate. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. In previous work, we defined a usability evaluation method specifically tailored to this type of development process. This paper shows how this method can be used to evaluate the usability of video games in early stages of a model-driven development process. The method relies on a model that decomposes usability into measurable attributes and metrics specific for the video game domain. To show the feasibility of the method, we performed an early usability evaluation of a video game for the XBOX360 platform.

Año de publicación:

2016

Keywords:

  • Video Game
  • Usability inspection
  • Model-driven development

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Ingeniería de software
  • Ciencias de la computación

Áreas temáticas de Dewey:

  • Métodos informáticos especiales
  • Juegos de habilidad de interior
  • Otros productos finales y envases
Procesado con IAProcesado con IA

Objetivos de Desarrollo Sostenible:

  • ODS 9: Industria, innovación e infraestructura
  • ODS 4: Educación de calidad
  • ODS 8: Trabajo decente y crecimiento económico
Procesado con IAProcesado con IA