Educational math game for stimulation of children with dyscalculia
Abstract:
Dyscalculia is a specific learning disorder, reflected in an arithmetic capacity below the expected on individuals of similar chronological age, IQ and schooling. In order to improve these abilities, several studies agree that didactic strategies with play activities help to improve the difficulties of learning to count, to do basic mathematical calculations, to define groups of objects and in spatial thinking. From this context, the objective is to develop an educational game for children suffering from dyscalculia, available to the public on the Arcade and Android platforms. For development, the agile XP methodology is applied, in addition to GameSalad Creator and Viewer, OpenProj, Adobe Photoshop CS2, Voice Record Pro, and C++ as the base programming language. The application has been submitted for validation in institutions of initial and primary education.
Año de publicación:
2018
Keywords:
- mathematics teaching
- Gamification
- Dyscalculia
- Educational games
- Inclusive education
Fuente:


Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Educación matemática
Áreas temáticas:
- Programación informática, programas, datos, seguridad
- Psicología diferencial y del desarrollo
- Escuelas y sus actividades; educación especial