Efficiency in the application of virtual reality in the teaching processes to generate competences in the university environment


Abstract:

Technology is advancing rapidly and with it the way in which society develops; changing how we interact with new digital innovations. Based on this, the traditional teaching-learning model is changing radically under the current needs of the Knowledge Society. Consequently, generating a new model that envisages professional training based on competences. Its aim is to develop skills in students that help them face the challenges that arise in their professional life. This is done through the use of emerging technologies such as Virtual Reality (VR) which allows the students to acquire knowledge and generate skills in an experiential fashion. Students interact directly with different learning environments; thus, providing them with first-hand experiences that will stimulate their cognitive process; knowledge assimilation. It also promotes the development of competences. The present research project is part of a doctoral thesis. It is based on a quasi-experimental study with mixed methodology for data collection. This process involves the application of VR within the university teaching process. The objective is to establishing its impact, on both, its academic instruction and the development of competencies. The intervention will be applied to the Biology subject with students from the first year of the Dentistry career from the Catholic University of Cuenca (Ecuador). The use of this new learning method will be implemented from the beginning of their education.

Año de publicación:

2020

Keywords:

  • Skills
  • Virtual Reality
  • teaching-learning
  • Competences
  • university

Fuente:

scopusscopus
googlegoogle

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa

Áreas temáticas:

  • Escuelas y sus actividades; educación especial
  • Ciencias de la computación
  • Educación superior