Efficient generation of object hierarchies from 3D scenes


Abstract:

This paper describes an efficient technique for computing a hierarchical representation of the objects contained in a complex 3D scene. First, an adjacency graph keeping the costs of grouping the different pairs of objects in the scene is built. Then the minimum spanning tree (MST) of that graph is determined. A binary clustering tree (BCT) is obtained from the MST. Finally, a merging stage joins the adjacent nodes in the BCT which have similar costs. The final result is an n-ary tree which defines an intuitive clustering of the objects of the scene at different levels of abstraction. Experimental results with synthetic 3D scenes are presented.

Año de publicación:

1999

Keywords:

    Fuente:

    scopusscopus

    Tipo de documento:

    Article

    Estado:

    Acceso restringido

    Áreas de conocimiento:

    • Visión por computadora
    • Simulación por computadora

    Áreas temáticas:

    • Métodos informáticos especiales