'Pachamanta', a multi-thematic platform for teaching friendly living with the environment.


Abstract:

The 'Pachamanta' platform is an educational soft- ware aimed at elementary school students between 8 and 12 years of age in the schools of Cuenca (Ecuador). This software focuses on improving the teaching-learning process of values and responsible coexistence towards nature through games and recreational activities. The latter are based on educational content on responsible water management, recycling, importance of trees and water sources for the environment, among others. 'Pachamanta' is based on the use of Artificial Intelligence through the structuring of two educational modules. The first of these modules is composed of questionnaires on educational content generated through decision trees and allows selecting the best choice of answers through probabilistic models. The second educational module implements a convolutional neural network, capable of recognizing and detecting objects of interest in photographs, the latter as part of the educational activities in the field of interest indicated above.

Año de publicación:

2020

Keywords:

  • recycling
  • Pachamanta
  • Artificial Intelligence
  • Decision Trees
  • Convolutional neural network

Fuente:

scopusscopus
googlegoogle

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

    Áreas temáticas:

    • Ciencias sociales
    • Economía de la tierra y la energía
    • Otros problemas y servicios sociales