An Efficient Deep Q-learning Strategy for Sequential Decision-making in Game-playing
Abstract:
This paper presents a deep reinforcement learning model that efficiently learns a sequential decision-making policy to play tic-tac-toe intelligently directly from a high-dimensional video. To produce a stable, sparse neural representation of the states of the tic-tac-toe board, a convolutional pre-trained neural network has been used, followed by a fully-connected sigmoidal network. The assemble behaves as a Q-matrix and produces the ultimate state-decision pairs that control a robotic arm placing physical tokens on the board. The hyperparameters in the whole network are tuned to produce a stable trainable array of elements. An internal clock composed of internal neurons is integrated to give the agent a sense of sequential timing. To solve the max(⊙) function, a novel algorithm is introduced to search for the Q-network values. The algorithm uses a dedicated, sigmoidal net initialized with random parameters. Under backpropagation it iteratively moves to a stable plateau that mimics the all-zeros condition of an initial Q-matrix. Next, the agent uses Bellman's reinforcement principles to learn an optimal policy with a noticeable look-ahead capability. Computer simulations driving a physical robot proved the convergence and effectiveness of the proposed methodology and demonstrated a marked ability in sequential decision-making, taking raw video frames as input.
Año de publicación:
2022
Keywords:
- Artificial Intelligence
- game-playing
- reinforcement learning
- deep Q-learning
- sequential decision-making
Fuente:
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Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Inteligencia artificial
- Ciencias de la computación
- Ciencias de la computación
Áreas temáticas:
- Programación informática, programas, datos, seguridad