An approach for developing a conceptual quality model by changing the learner behavior with OER


Abstract:

Creating values in learning and teaching is increasing every day. The way that the knowledge is represented in the process of education is an intellectual capital for such creation. Whereas, the typical normal methods of teaching courses remain the same even of the variety of techniques that are been used. This is how, the improvement of teaching quality is reflected in the improvement of the student behaviors, that is to have better success rates, performance and behavior compared to previous teaching methods. Therefore, the change of the student behavior, with innovative materials and resources, the dynamics of games, and the reference of what factors influence the quality of the process will result in obtaining better academic rates and results. Moreover, Gamification methodology is an innovative process designed to enhance learning techniques and knowledge delivery. This paper presents an attempt to find new Quality Model methods, with the objective of improving the process of learning where, the results showed that the class was more oriented into the creativity part of the knowledge acquirement. In the same context, the process of learning and the changes in the behavior of the learner has been improved and measured.

Año de publicación:

2019

Keywords:

  • Open educational resources
  • MERLOT
  • Kirkpatrick Model
  • Behavior
  • Quality Model

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Pedagogía
  • Tecnología educativa

Áreas temáticas:

  • Escuelas y sus actividades; educación especial

Contribuidores: