An interactive multimedia game "Let’s save the water" for the communities of Ecuador and Bolivia


Abstract:

Due to the importance of water, it is necessary to know how to preserve it, because this vital liquid is increasingly becoming scarce every day, heavily affecting the rural areas and communities of Ecuador and Bolivia. Based on Gamification and its main characteristics, it seeks to identify some ICT tools such as the interactive multimedia game that today represents a powerful means to reach children and can be used in classrooms to facilitate learning, as well as the development of skills and abilities to raise awareness of children being an important support to teaching-learning processes. The objective of this project is to contribute to the promotion of good water use through "Interactive Games Applied to Sustainable Practices and Responsible for the Efficient Use of Water", making use of the tools provided by ICTs. This multimedia project is an improvement initiative that incorporates various video elements, text, graphics, animation, and audio.

Año de publicación:

2019

Keywords:

  • VIDEOGAMES
  • Sustainable Development
  • WATER

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Recursos hídricos
  • Tecnología educativa

Áreas temáticas:

  • Juegos y diversiones de interior
  • Interacción social
  • Salud y seguridad personal