Evaluating Extended Reality Application for a Virtual Museum. Case Study: Remigio Crespo Museum
Abstract:
The COVID-19 pandemic was the main reason why many organisations decided to include information and communication technologies in their processes to allow them to continue with their activities, be it providing services to users (food, medicine, etc.), training/education or disseminating culture. In the field of culture, some museums incorporated technology into their operating environment, moving from face-to-face visits to virtual visits. However, in many museums, the lack of apps designed to solve the problem of virtual visits caused some to stop receiving visitors during the pandemic. In this context, this paper describes the development of an application with a user-centred design that incorporates extended reality to allow virtual visits to the Remigio Crespo Museum in the city of Cuenca (Ecuador). The evaluation carried out to verify the application's usability and learnability is also included. The results obtained indicate that users/visitors found the application usable and easy to learn.
Año de publicación:
2022
Keywords:
- Usability
- virtual museum
- Extended reality
- User-centred design
Fuente:
Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Visión por computadora
- Realidad virtual
- Simulación por computadora
Áreas temáticas:
- Métodos informáticos especiales
- Artes
- Colecciones generales en inglés americano