Fun programming learning with gamification
Abstract:
Applying gamification strategies implemented in a virtual learning platform as support for face-to-face classes, is an educational proposal that increases motivation and commitment in carrying out autonomous activities and tasks, making learning fun. This proposal was applied in the Programming I (PI) subject of the Faculty of Engineering and Applied Sciences (FEAS) of the Central University of Ecuador (CUE), where the academic performance of the students was evaluated by comparing groups: experimental (gamified methodology) and control (traditional methodology). Surveys also assessed the gamified course and the strategies used that contributed the most to making learning fun. As a conclusion of the research, a gamified virtual learning platform made the students have fun learning to program, positively influencing their motivation for the development of autonomous learning activities, in addition to improving their academic performance.
Año de publicación:
2021
Keywords:
- Gamification
- learning activities
- MOTIVATION
- e-Learning
- Programming
Fuente:
scopusTipo de documento:
Article
Estado:
Acceso abierto
Áreas de conocimiento:
- Tecnología educativa
- Tecnología educativa
Áreas temáticas de Dewey:
- Métodos informáticos especiales
Objetivos de Desarrollo Sostenible:
- ODS 4: Educación de calidad
- ODS 10: Reducción de las desigualdades
- ODS 17: Alianzas para lograr los objetivos