GAMIFICATION THROUGH AUGMENTED REALITY TO ASSIST THE LEARNING PROCESS OF ECUADORIAN STUDENTS


Abstract:

Information communication technology (ICT) has become one of the key aspects that promote innovation in education. There are several technologies that have been applied in many educational scenarios to enhance the learning process of students. However, most of the recent technologies have not been effectively implemented by academics in Ecuador due to the ignorance of use of the technology in addition to the continuous traditional approach used in Ecuadorian education. Therefore, this research gives insights into how to effectively apply an innovative technology such as augmented reality in combination with gamification to assist the learning process of Ecuadorian students and aid Ecuadorian professors and academics. This research leads students to use educational mobile applications in collaborative learning. The following work was developed for students in the 8th year of Basic General Education …

Año de publicación:

2021

Keywords:

    Fuente:

    googlegoogle

    Tipo de documento:

    Other

    Estado:

    Acceso abierto

    Áreas de conocimiento:

    • Tecnología educativa
    • Tecnología educativa

    Áreas temáticas:

    • Ciencias de la computación

    Contribuidores: