Gamification as a strategy to enhance vocabulary in the students of first basic grade at unidad educative Salinas Innova. Salinas, province of Santa Elena. School year 2016-2017.
Abstract:
Gamification is defined as using the mechanics of games to make learning more engaging. The present research paper has as objective to enhance vocabulary through gamification as a strategy. The components of the gamification definitely increase the motivation and commitment of students during class development using free easy software programming through recreational activities that stimulate memory, sequence, classification, observation, similarities and differences basic skills learning vocabulary. The methodological process that was applied for 25 students of first who grade participated in this study surveys and interview were used instruments to collect relevant information at unidad educativa Salinas Innova, during a period of 4 months. After implementing the proposal it was demonstrated that the application of gamification allowed increasing and reinforcing the vocabulary in the students of first grade.
Año de publicación:
2016
Keywords:
- TECHNOLOGICAL TOOLS
- Strategy
- VOCABULARY
- Gamification
Fuente:
rraaeTipo de documento:
Bachelor Thesis
Estado:
Acceso abierto
Áreas de conocimiento:
- Pedagogía
Áreas temáticas de Dewey:
- Escuelas y sus actividades; educación especial
- Uso del inglés estándar
- Juegos de habilidad de interior
Objetivos de Desarrollo Sostenible:
- ODS 4: Educación de calidad
- ODS 17: Alianzas para lograr los objetivos
- ODS 3: Salud y bienestar