Gamification for learning science: ELISA (Enzyme linked immuno sorbent assay) game study case


Abstract:

This paper looks at how gamification can be used to learn ELISA (Enzyme Linked Absorbent Assay) concept works. In this paper, we designed and implemented a game that can be used by both students and lecturers in their learning activity. The importance of this research is to facilitate science students to conduct ELISA test on a simulation game, as a result they could understand the concept of ELISA without conducting the test in an actual laboratory. This game allows users to do the simulation by drag and drop the substances into a virtual tubes and then wash and rinse the substance by clicking the button. After doing test for ELISA game, the result shows that this game is usable for veterinary science students.

Año de publicación:

2017

Keywords:

  • enzyme-linked immuno sorbent assay
  • Gamification
  • applied computing
  • Elisa
  • Simulation

Fuente:

googlegoogle
scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Inmunología
  • Tecnología educativa

Áreas temáticas:

  • Funcionamiento de bibliotecas y archivos
  • Escuelas y sus actividades; educación especial
  • Fisiología humana