Gamification for teaching-learning mathematics in students of basic education


Abstract:

In education, there are many factors that affect a student’s academic performance, one of them is poverty in rural areas. Illiteracy and school dropout are a consequence of poverty, this problem increases due to the fact that young people and children of school age see the need to work, in order to contribute economically to their homes. Another factor is the outdated curriculum and the lack of use of technological tools by teachers in the teaching-learning process, class hours become monotonous and boring, where the student limits himself to listen to his teacher becoming the teacher in the main axis of learning, the student does not get involved in his school training process, does not have attractive learning spaces, does not have a true motivation to want to learn, and improve his quality of life. This study proposes the design of a scratch prototype, based on gamification methodology for Mathematics …

Año de publicación:

2021

Keywords:

    Fuente:

    googlegoogle

    Tipo de documento:

    Other

    Estado:

    Acceso abierto

    Áreas de conocimiento:

    • Educación matemática

    Áreas temáticas:

    • Escuelas y sus actividades; educación especial
    • Matemáticas