Gamification in Gastronomic Tourism: Study Case of Culinary Anthropology.


Abstract:

This current research aims to develop a Software Art product based on gamification in order to promote the creativity of culinary anthropology of the students of the Tourism and Hospitality Major of Universidad Técnica de Ambato, as well as implementing a visual digital-artistic communication medium that allows creating new recipes, techniques, and assemblages of Ecuadorian gastronomy while maintaining the authenticity of the Ecuadorian food heritage. This research work is the compilation of the most consumed and traditional recipes of the four regions of Ecuador; Coast, Andean, Amazon, and Insular, so that the implementation of gamification is proposed to make artistic creations combining ingbkp_redients and innovative techniques based on technological tools that promote gastronomic tourism. Cooks guided by their instinct, good taste and interest in experimentation will decide which combinations they want to …

Año de publicación:

2021

Keywords:

    Fuente:

    googlegoogle

    Tipo de documento:

    Other

    Estado:

    Acceso abierto

    Áreas de conocimiento:

    • Estudios culturales
    • Turismo

    Áreas temáticas:

    • Costumbres generales
    • Alimentación y bebidas
    • Geografía y viajes

    Contribuidores: