Gaming as a Disembodied Experience of the City: From Assassin’s Creed to ‘Smart Learner’
Abstract:
This paper explores the role of gaming as a learning tool in the design disciplines and suggests a methodology of work that bridges urban planning and virtually reconstructed environments. Building on the growing body of literature at the intersection of gaming, learning, and urban planning, the paper analyzes the simulation of the city of Rome in the Assassin’s Creed video game and argues for the reliability of its morphology in relation to the real city. Along these lines, the paper confirms the didactic relevance to the transition from the real city to the digital one, allowing for the creation of a theoretical and empirical reflection on the method for use in an educational setting. The paper builds on the idea of how gaming offers a disembodied experience of the city, arguing for its didactic and social impact on a new generation of “smart learners.”
Año de publicación:
2020
Keywords:
- smart learner
- GAMING
- Disembodied experience
- ICT in architecture & urban planning
Fuente:
Tipo de documento:
Article
Estado:
Acceso restringido
Áreas de conocimiento:
- Estudios culturales
- Realidad virtual
Áreas temáticas:
- Juegos de habilidad de interior
- Artes
- Interacción social