ICT and Interactive Multimedia in Teaching 3D Sculpting Design


Abstract:

This research has focused on how information and communication technologies and interactive multimedia have transformed the field of education through the application of interactive multimedia resources oriented to learning three-dimensional design and sculpting through the use of Z Brush. The methodology is based on three phases: Analytical, Creative, and Executive. A quantitative and qualitative approach is presented with the use of surveys and interviews as research techniques. The surveyed group were the students of the Graphic Design School at the Technological University Israel in Quito, Ecuador. The survey’s main goal was to determine the student’s knowledge of handling Z Brush to create an interactive educational product that could help students learn this software. Experts in 3D design and sculpting were interviewed in order to know the feasibility of this project. In addition, with the prototype of the product, a focus group was held with the students. Finally, it is concluded that student learning involves improving their learning pace by incorporating ICTs in the classroom, thereby developing new skills and competencies in the construction of knowledge, managing high results, educational quality and opening new possibilities in 3D sculpting learning and teaching.

Año de publicación:

2023

Keywords:

  • ict
  • 3d sculpting
  • Z brush
  • interactive multimedia

Fuente:

googlegoogle
scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa

Áreas temáticas:

  • Escuelas y sus actividades; educación especial
  • Métodos informáticos especiales