ICT based Gamification in the Dissemination of Content
Abstract:
This research refers to gamification as a content strategy in marketing and aims to analyze author resources that focus on content dissemination to increase customer satisfaction and commitment through engagement. The research is of an experimental-exploratory type through a quantitative approach; the survey technique and an instrument with Likert scale items previously validated by Cronbach's Alpha with a calculation of 0.842 are used, that is, the instrument was reliable for the investigation; for the development of resources, they are created through the ADDIE model; and the post-test focused on the TAM model. The results obtained from the research show that users accept the technology through gamification resources, which allow them to have a better motivation the purchase a product. It is concluded that gamification is currently an innovative tool for the consumer, as well as having an impact on decision-making in the acquisition of new services.
Año de publicación:
2022
Keywords:
- Gamification
- STRATEGIES
- information and communication technologies
- Author resources
- MARKETING
Fuente:
Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Software
Áreas temáticas:
- Juegos de habilidad de interior
- Métodos informáticos especiales
- Interacción social