Increase motivation in learning Java Programming Fundamentals using Gamified Moodle: Case: Central University of Ecuador
Abstract:
Gamifying learning environments, combining classroom with gamified e-Learning platform, is one of the educational proposals that increases motivation and commitment of the students in the learning process. This research analyzes, quantitatively and qualitatively, the use of Gamified Moodle as a tool to improve the above mentioned parameters by the completion of autonomous tasks, in a Java Programming Fundamentals course at the Central University of Ecuador.
Año de publicación:
2016
Keywords:
- MOTIVATION
- Gamification
- e-Learning
- MOODLE
- Programming
Fuente:
scopusTipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
- Tecnología educativa
Áreas temáticas de Dewey:
- Ciencias de la computación
Objetivos de Desarrollo Sostenible:
- ODS 4: Educación de calidad
- ODS 10: Reducción de las desigualdades
- ODS 17: Alianzas para lograr los objetivos