Integrating usability evaluation into model-driven video game development
Abstract:
The increasing complexity of video game development highlights the need of design and evaluation methods for enhancing quality and reducing time and cost. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. Although this approach is started to being used for video game development, there is a need for usability evaluation methods specifically tailored to this type of development process. In this paper, we present a usability inspection method that can be used along all the stages of the model-driven video game development. The method relies on a Usability Model that is aligned with the ISO/IEC 25010 (SQuaRE) standard and decomposes usability into measurable attributes and metrics specific for the video game domain. © 2012 Springer-Verlag.
Año de publicación:
2012
Keywords:
- Model-driven development
- Usability inspection
- Video Game
Fuente:
Tipo de documento:
Conference Object
Estado:
Acceso abierto
Áreas de conocimiento:
- Ingeniería de software
- Ciencias de la computación
Áreas temáticas:
- Juegos de habilidad de interior
- Métodos informáticos especiales
- Programación informática, programas, datos, seguridad