Integrating usability evaluation into model-driven video game development


Abstract:

The increasing complexity of video game development highlights the need of design and evaluation methods for enhancing quality and reducing time and cost. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. Although this approach is started to being used for video game development, there is a need for usability evaluation methods specifically tailored to this type of development process. In this paper, we present a usability inspection method that can be used along all the stages of the model-driven video game development. The method relies on a Usability Model that is aligned with the ISO/IEC 25010 (SQuaRE) standard and decomposes usability into measurable attributes and metrics specific for the video game domain. © 2012 Springer-Verlag.

Año de publicación:

2012

Keywords:

  • Model-driven development
  • Usability inspection
  • Video Game

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso abierto

Áreas de conocimiento:

  • Ingeniería de software
  • Ciencias de la computación

Áreas temáticas:

  • Juegos de habilidad de interior
  • Métodos informáticos especiales
  • Programación informática, programas, datos, seguridad