La cybercultura digital y la interrelación social en los videojuegos en línea


Abstract:

The virtual community of players and their various forms of interrelation generate divergent communicative learning routines in the digital age. The role of communities and their multiple alliances are part of social networks where participants act as generators of social content product of the interaction. The virtual world converges in virtual realities of players. The present analysis of the discourse of the virtual community of players. The present analysis of the discourse of the virtual community of players allows us to understand the new codes, where the other elusive reality is constituted to the extent that video-games form cognitive characteristics of learning on interaction roles that manage to be devices for the socialization of the players, how messages as alternatives.

Año de publicación:

2021

Keywords:

  • VIDEO JUEGOS
  • COMUNIDAD VIRTUAL
  • GAMERS
  • COMUNICACIÓN ESTRATÉGICA DIGITAL

Fuente:

rraaerraae

Tipo de documento:

Master Thesis

Estado:

Acceso abierto

Áreas de conocimiento:

  • Estudios culturales

Áreas temáticas de Dewey:

  • Ciencias de la computación
  • Interacción social
  • Juegos de habilidad de interior