Metropolis: An emerging serious game for the smart city


Abstract:

Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.

Año de publicación:

2019

Keywords:

  • smart city
  • Urban Planning
  • Emerging serious games
  • E-participation

Fuente:

scopusscopus
googlegoogle

Tipo de documento:

Article

Estado:

Acceso abierto

Áreas de conocimiento:

  • Innovación
  • Simulación por computadora

Áreas temáticas:

  • Juegos de habilidad de interior
  • Métodos informáticos especiales
  • Comunidades