Metropolis: An emerging serious game for the smart city
Abstract:
Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an e-decision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation.
Año de publicación:
2019
Keywords:
- smart city
- Urban Planning
- Emerging serious games
- E-participation
Fuente:


Tipo de documento:
Article
Estado:
Acceso abierto
Áreas de conocimiento:
- Innovación
- Simulación por computadora
Áreas temáticas:
- Juegos de habilidad de interior
- Métodos informáticos especiales
- Comunidades