Multimedia system Kinect-based. Learning experience for children of primary school


Abstract:

The use of new information and communication technologies contribute to improving the quality of the teaching and learning process. Educational multimedia facilitates the creation of teaching materials that guide student learning. The use of interactive media facilitates the understanding of the contents through various forms of information. The purpose is to ensure greater participation and improve the academic performance of students. The objective of this work was the implementation of an educational multimedia system integrated with the Kinect device. The project was developed by applying the cascade model consisting of sequential development. The test scenarios allowed to evaluate the functionality of the software, and the integration of the kinect device. The main objective was to create an interactive, dynamic and fun environment with full mastery of student participation, and teacher acceptance. In general, the use of any audiovisual-interactive medium favors learning through sensory organs such as sight and hearing.

Año de publicación:

2019

Keywords:

  • System · Multimedia · Interactive System · Kinect · Learning · Teaching · Basic Education

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa
  • Tecnología educativa

Áreas temáticas:

  • Ciencias de la computación
  • Escuelas y sus actividades; educación especial
  • Juegos de habilidad de interior