New approach of serious games in ludic complements created for rehabilitation therapies in children with disabilities using Kinect


Abstract:

This document presents the study of the impact generated in rehabilitation therapies in children with disabilities by using interactive tools created with Kinect for the application of therapies in the Child Neurodevelopment Area of the Ecuadorian Institute of Social Security (IESS) - Cuenca, where the areas of special education, early stimulation, language therapy, physical therapy and occupational therapy converge. The development of serious games constitutes tools that break schemes of a linear therapeutic process, since it involves the knowledge of the professional with the interaction of learning while playing, thus achieving the desired objectives in therapy.

Año de publicación:

2018

Keywords:

  • complement
  • therapy
  • ludic
  • Rehabilitation
  • kinect
  • Rerious Games

Fuente:

scopusscopus
googlegoogle

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

    Áreas temáticas:

    • Juegos y diversiones de interior
    • Farmacología y terapéutica
    • Cirugía y especialidades médicas afines