On the Development of Strategic Games based on a Semiotic Analysis: A Case Study of an Optimized Tic-Tac-Toe


Abstract:

A picture can express something instead of having a thousand words that cannot do it. This phrase, which symbolically connotes a whole scheme of a signs system, is known as Semiotics. This paper presents the process of an educational video game development based on semiotic analysis. We used Extreme Programing Agile Methodology combined with a proposal of the modified Elemental Tetrad Game Design Model to develop a video game known as “Tic-Tac-Toe”. The mathematical model was implemented with Artificial Intelligence algorithms and a graphical user interface including Semiotics; this was optimized for producing an enjoyable and interactive environment. With the purpose of stimulating cognitive development of children, this research combines theories about stimulating cognitive development of children; game design model, Semiotic Analysis harnesses the Model of Aleferenko, and uses algorithms based on heuristics and numerical methods in client-server architecture. The concept was tested with a representative sample of seven to eleven years old children. The results demonstrated that educational video games with Semiotics stimulate the cognitive development of children.

Año de publicación:

2016

Keywords:

    Fuente:

    googlegoogle

    Tipo de documento:

    Other

    Estado:

    Acceso abierto

    Áreas de conocimiento:

    • Desarrollo cognitivo
    • Algoritmo

    Áreas temáticas de Dewey:

    • Juegos de habilidad de interior
    • Dirección general
    • Interacción social
    Procesado con IAProcesado con IA

    Objetivos de Desarrollo Sostenible:

    • ODS 4: Educación de calidad
    • ODS 3: Salud y bienestar
    • ODS 9: Industria, innovación e infraestructura
    Procesado con IAProcesado con IA