Playful and Interactive Environment-Based Augmented Reality to Stimulate Learning of Children
Abstract:
Our study is about how to create educational software using Augmented Reality combined with Bloom's Taxonomy, whose main purpose is to stimulate spatial reasoning improving the learning process of children. To reach this main objective, we have applied an incremental Object-Oriented Hypermedia Design Method, with the purpose to produce a mobile application for a learning basis on Smart-Client architecture. Furthermore, we incorporated operations necessary for cognitive development and effective learning in the logic of the application. Therefore, we applied modern 3D technology approaches such as Unity 3D Game Engine and Vuforia. Additionally, we designed and implemented a Computerized Classification Test based on the Bloom's taxonomy in order to determine the learning results. The validation of our proposed solution has been engaged by testing them in two representative public schools …
Año de publicación:
2016
Keywords:
Fuente:

Tipo de documento:
Other
Estado:
Acceso abierto
Áreas de conocimiento:
- Tecnología educativa
- Tecnología educativa
Áreas temáticas de Dewey:
- Ciencias de la computación
- Interacción social
- Escuelas y sus actividades; educación especial

Objetivos de Desarrollo Sostenible:
- ODS 4: Educación de calidad
- ODS 17: Alianzas para lograr los objetivos
- ODS 3: Salud y bienestar
