A Study on User Experience of Smart Glasses for Higher Education Students


Abstract:

This paper reports a study on the User experience (UX) of STEM (e.g., Science, Technology, Engineering, and Mathematics) students using smart glasses and an interactive Augmented Reality (AR) educational app. The results show that the AR app provides a good UX, despite the presence of some form factor issues. Students’ usability ratings for both the AR app and the smart glasses, are positively correlated with the students’ perceived learning. The results of this study can be used as a guideline to design and develop further immersive e-learning technologies.

Año de publicación:

2022

Keywords:

  • Human-computer Interaction
  • Smart Glasses
  • Stem education
  • Augmented reality
  • User experience
  • Usability

Fuente:

googlegoogle
scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Educación superior
  • Tecnología educativa

Áreas temáticas:

  • Escuelas y sus actividades; educación especial
  • Ciencias de la computación
  • Física aplicada