Quantitative measurement of tool embodiment for virtual reality input alternatives
Abstract:
Virtual reality (VR) strives to replicate the sensation of the physical environment by mimicking people’s perceptions and experience of being elsewhere. These experiences are often mediated by the objects and tools we interact with in the virtual world (e.g., a controller). Evidence from psychology posits that when using the tool proficiently, it becomes embodied (i.e., an extension of one’s body). There is little work, however, on how to measure this phenomenon in VR, and on how different types of tools and controllers can affect the experience of interaction. In this work, we leverage cognitive psychology and philosophy literature to construct the Locus-of-Attention Index (LAI), a measure of tool embodiment. We designed and conducted a study that measures readiness-to-hand and unreadiness-to-hand for three VR interaction techniques: hands, a physical tool, and a VR controller. The study shows that LAI can measure differences in embodiment with working and broken tools and that using the hand directly results in more embodiment than using controllers.
Año de publicación:
2019
Keywords:
- tools
- Ready-to-hand
- embodiment
- Tool embodiment
- Unready-to-hand
- Virtual Reality
- Embodied interaction
Fuente:

Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Simulación por computadora
- Simulación por computadora
- Realidad virtual
Áreas temáticas:
- Métodos informáticos especiales
- Funcionamiento de bibliotecas y archivos
- Instrumentos de precisión y otros dispositivos