REENACT: Augmented reality and collective role playing to enhance the pedagogy of historical events an EXPERIMEDIA experiment
Abstract:
Much of human history has been shaped by the outcomes of countless battles and wars. Unfortunately, the classical pedagogy of these events merely tells about who were the belligerent forces, how long the fights lasted for, and who ended up winning. We present one proposal to engage groups of people into immersive collective experiences that will make them learn about a certain battle or war both from the inside, as reenactors, and from the outside, as historians. The participants will be equipped with smartphones or tablets that interact with the technological facility developed within the EXPERIMEDIA FP7 project, which provides support for the implementation, deployment and execution of distributed live games, social networking features and augmented reality.
Año de publicación:
2013
Keywords:
- Technology-Enhanced Learning
- Future Internet Research and Experimentation
- Augmented reality
Fuente:
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Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
- Tecnología educativa
Áreas temáticas:
- Conocimiento