Scene representations for autonomous driving: an approach based on polygonal primitives
Abstract:
In this paper, we present a novel methodology to compute a 3D scene representation. The algorithm uses macro scale polygonal primitives to model the scene. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Results show that the approach is capable of producing accurate descriptions of the scene. In addition, the algorithm is very efficient when compared to other techniques.
Año de publicación:
2016
Keywords:
Fuente:

Tipo de documento:
Other
Estado:
Acceso abierto
Áreas de conocimiento:
- Simulación por computadora
- Visión por computadora
- Simulación por computadora
Áreas temáticas:
- Métodos informáticos especiales
- Otras ramas de la ingeniería