Scratch as a tool for the development of computational thinking in basic education


Abstract:

This paper presents an analysis of the relevance of practical games to improve the ability to conceptualize, analyze and solve computational problems in students of Basic General Education. An initial test was performed to measure the level of computational thinking oriented to abstract and numerical reasoning. A gamification process was carried out using the SCRATCH tool and adapting the LEGO® 4C methodology. The results show that there is a 94% improvement in the average of the reasoning test, and a 28% improvement in the time of its solution.

Año de publicación:

2020

Keywords:

  • Scratch
  • Computational capabilities
  • Computational Thinking

Fuente:

scopusscopus

Tipo de documento:

Article

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa
  • Tecnología educativa

Áreas temáticas:

  • Ciencias de la computación
  • Escuelas y sus actividades; educación especial
  • Funcionamiento de bibliotecas y archivos