ScratchVR: Low-cost, calibration-free sensing for tactile input on mobile virtual reality enclosures


Abstract:

We extend the interaction space of low-cost mobile virtual reality (VR) by introducing bidirectional scrolling and discrete selection using magnetic sensing. Our design uses the original Google Cardboard v1 input components, modifying only the cardboard mounted on the side. Users slide the magnetized washer around a circular track on the outer layer, which drags a magnet on the inner layer across asymmetric patterned ridges. The phone’s magnetometer detects the position of the magnet as it moves around the track and slots into each ridge, emulating a click wheel. The phone’s accelerometer is used to recognize center button taps. We compare our system against the current best practice (gaze) with 12 participants across four VR navigation and selection tasks. Finally, we demonstrate our system robustly handles continuous input, despite some minor deterioration of the cardboard, using a motorized rig over an 8-hour period.

Año de publicación:

2018

Keywords:

  • Virtual reality (VR)
  • Mobile
  • Magnetic sensing
  • Tactile input
  • Machine learning
  • Low-cost
  • Interfaces

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Realidad virtual
  • Ciencias de la computación

Áreas temáticas:

  • Métodos informáticos especiales
  • Ciencias de la computación
  • Funcionamiento de bibliotecas y archivos