Serious-games-based exercises for arthroplasty rehabilitation


Abstract:

A usability study between a simple and a gamified serious game environment is presented to supports therapeutic exercises for patients with hip replacement. The first one was developed in JavaScript and the second one in Unity 3D. The level of realism of the games is higher in the latter than in the former implementation. Both use a motion detection device to capture the flexion points of each body articulation. 30 subjects tested the usability of the environments while patients perform the hip abduction exercise through the System Usability Scale. Results showed a good appreciation for the first environment and an excellent appreciation for the second environment. It suggests that a realistic game-based implementation of therapeutic exercises increases the engagement of the patients.

Año de publicación:

2020

Keywords:

  • System Usability Scale
  • Serious Game
  • Telerehabilitation
  • ePhoRt
  • Usability Evaluation

Fuente:

scopusscopus

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Fisioterapia

Áreas temáticas:

  • Farmacología y terapéutica
  • Cirugía y especialidades médicas afines
  • Juegos de habilidad de interior