Techno-instructional application in a MOOC designed with gamification techniques


Abstract:

This paper describes the experience of integration of gamification activities in a Mooc, starting from the techno-instructional Mooc design, making emphasis on technologies that support the model that is presented; to reach results on the level of interaction and student satisfaction. For this, a survey was conducted and analysis of data recorded in the Moodle 2.6 platform on which gamification plugins were integrated. The results show that gamification strategies applied, allow to increasing the percentage of approval, it usually takes the Moocs, reaching 39% compared to participants who started, and 95% compared to the active participants in the last week.

Año de publicación:

2016

Keywords:

  • LMS
  • Mooc
  • e-Learning
  • Gamification

Fuente:

scopusscopus
googlegoogle
rraaerraae

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa
  • Ciencias de la computación

Áreas temáticas de Dewey:

  • Escuelas y sus actividades; educación especial
  • Juegos de habilidad de interior
Procesado con IAProcesado con IA

Objetivos de Desarrollo Sostenible:

  • ODS 4: Educación de calidad
  • ODS 17: Alianzas para lograr los objetivos
  • ODS 9: Industria, innovación e infraestructura
Procesado con IAProcesado con IA