The effects of common advice on one-shot traveler’s dilemma games: explaining behavior through an introspective model with errors
Abstract:
We report results of single interaction Traveler’s Dilemma game experiments with and without expert advice to test the robustness of a model of noisy introspection. The model describes an out-of-equilibrium process with errors by which players reach a decision of what to do in strategic situations. By tracing the process by which players determine what to do, one can find a prediction for single interaction games. Simulations show that the model’s predictions are consistent with experimental data.
Año de publicación:
2003
Keywords:
Fuente:

Tipo de documento:
Other
Estado:
Acceso abierto
Áreas de conocimiento:
Áreas temáticas de Dewey:
- Conocimiento