The effects of common advice on one-shot traveler’s dilemma games: explaining behavior through an introspective model with errors


Abstract:

We report results of single interaction Traveler’s Dilemma game experiments with and without expert advice to test the robustness of a model of noisy introspection. The model describes an out-of-equilibrium process with errors by which players reach a decision of what to do in strategic situations. By tracing the process by which players determine what to do, one can find a prediction for single interaction games. Simulations show that the model’s predictions are consistent with experimental data.

Año de publicación:

2003

Keywords:

    Fuente:

    googlegoogle

    Tipo de documento:

    Other

    Estado:

    Acceso abierto

    Áreas de conocimiento:

      Áreas temáticas de Dewey:

      • Conocimiento

      Contribuidores: