Theoretically-Defined vs. User-Defined Squeeze Gestures


Abstract:

This paper presents theoretical and empirical results about user-defined gesture preferences for squeezable objects by focusing on a particular object: a deformable cushion. We start with a theoretical analysis of potential gestures for this squeezable object by defining a multi-dimension taxonomy of squeeze gestures composed of 82 gesture classes. We then empirically analyze the results of a gesture elicitation study resulting in a set of N=32 participants X 21 referents = 672 elicited gestures, further classified into 26 gesture classes. We also contribute to the practice of gesture elicitation studies by explaining why we started from a theoretical analysis (by systematically exploring a design space of potential squeeze gestures) to end up with an empirical analysis (by conducting a gesture elicitation study afterward): the intersection of the results from these sources confirm or disconfirm consensus gestures. Based on these findings, we extract from the taxonomy a subset of recommended gestures that give rise to design implications for gesture interaction with squeezable objects.

Año de publicación:

2022

Keywords:

  • Gesture User Interfaces
  • Squeezable object
  • gesture elicitation study
  • Design Guidelines
  • Shape-Changing Interfaces
  • Deformable User Interfaces
  • Wearable computing

Fuente:

scopusscopus

Tipo de documento:

Article

Estado:

Acceso restringido

Áreas de conocimiento:

  • Factores humanos y ergonomía

Áreas temáticas:

  • Ciencias de la computación
  • Métodos informáticos especiales
  • Funcionamiento de bibliotecas y archivos