Video Games in English Practice for Minors with and without Attention Deficit and Hyperactivity Disorder
Abstract:
This research aims to improve children’s attention with and without attention deficit and hyperactivity. The researcher team applied during 2019-2020 in Ecuador, questionnaires like profile of media consumption of Aierbe and Medrano, and the DSM-IV and ICD-10 criteria. This process included English language practices supported by Minecraft video games, Mario Bros, puzzles, and other applications available on the internet. Data obtained showed a significant increase in the participants’ effective attention time and a reduction in hyperactivity during the Foreign language classes, which has generated an improvement in the frequency of interactions between teachers and all participants. It is concluded that video games and online gaming applications resources can contribute positively to the improvement of attention and the control of hyperactivity in minors as didactic resources.
Año de publicación:
2022
Keywords:
- English class
- innovation
- Attention to diversity
- motivation to learn
- Video Game
Fuente:
Tipo de documento:
Article
Estado:
Acceso abierto
Áreas de conocimiento:
- Psicología educativa
Áreas temáticas:
- Crianza de niños y cuidado de personas en el hogar
- Salud y seguridad personal
- Psicología diferencial y del desarrollo