Videogames as a proposal for learning in entrepreneurship: A systematic review
Abstract:
Video game industry has gained considerable momentum in the fall of the 20th century. On the other hand, gamification, which transfers the mechanics of games to the educational-professional sphere, is taking up more and more space. The purpose of this work is to carry out a literature mapping with the aim to identify related articles with the application of gamification in entrepreneurship through video games. To this effect, literature has been compiled and reviewed through the application of a structured methodology, which allowed to identify 97 articles, highlighting the category, structure and script as the most relevant variables, relevant aspects, the most relevant aspects and variables, since they will allow to develop a video game for Ecuadorian entrepreneurs to learn the dynamics of business entrepreneurship in a controlled environment. It concludes that the results of a systematic review, contributed to identify the characteristics that a video game should contemplate for entrepreneurship learning.
Año de publicación:
2021
Keywords:
- video games
- entrepreneurship
- Systematic Review
Fuente:
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Tipo de documento:
Conference Object
Estado:
Acceso restringido
Áreas de conocimiento:
Áreas temáticas:
- Dirección general
- Juegos de habilidad de interior
- Funcionamiento de bibliotecas y archivos