Virtual touch FlyStick and PrimBox: Two case studies of mixed reality for teaching geometry


Abstract:

This article presents a case study of the use of two new tangible interfaces for teaching geometry in a secondary school. The first tangible device allows the user to control a virtual object in 6 degrees of freedom by sensing isotonic and isometric muscle contractions. The second tangible device is used to modify virtual objects, changing attributes such as position, size, rotation and color. An experiment on using these devices was carried out at the “Florida Secundaria” high school: students learned geometric concepts by interacting with a virtual world using the tangible interfaces.

Año de publicación:

2015

Keywords:

  • mixed reality
  • Virtual worlds
  • e-Learning
  • Tangible user interfaces

Fuente:

scopusscopus
googlegoogle

Tipo de documento:

Conference Object

Estado:

Acceso restringido

Áreas de conocimiento:

  • Tecnología educativa

Áreas temáticas:

  • Matemáticas
  • Enseñanza primaria
  • Métodos informáticos especiales